How The Last of Us Studio manages the development of violent equipment
If you like to play games classified m, you have probably seen horrible stuff. Especially in games like The Last of Us, violence is not just a show, it is terrifying and emotional. Although these moments last only a few seconds for us during the game, the development of these scenes can take weeks of work. Can you imagine? Do not be able to get away from something that is emotionally experiencing.
Of course, you do not want to mitigate this if you want to create an honest room. And The Last of Us of Naughty Dog has never been the only one to divert it. However, to cope with the mental pressure of having to work on these materials, the developers thought in advance to prevent anything no matter or the work of the artists.
Niel Druckmann, the director of The Last of Us II said this about their next game: (The game deals with) what people are able to do with each other, both at the mental level and Physical level, we can not avoid that. It would make history a bad service. We must have that, that people love it, love it, hate it. That s the story. C is the heart of what we need to do.
He stated that there were frequent checks to see if the developers were comfortable with the tasks entrusted to them. If they have problems approaching the subject, they can use them to animate something in the background, or work on lighting, or something else completely away from the focal point of the scene.
He says, If any thing puts them uncomfortable, or if they are not in it, they will not do their best. We want to create the best game possible. »
It is fascinating to hear about this type of news because I would never have imagined this type of difficulty behind the scenes, but it is quite logical. I am always impressed by the way Naughty Dog manages his employees. No wonder their games are incredible.
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