The founder of TT Games questions that Ratchet & Clank is only possible in PS5

Jon Burton founded TT Games (Traveler's Tales) in 1989 and directed many video games until his march. In a video published on its YouTube channel, the creative hGames accused Insomniac Games, creators of Ratchet & Clank: a separate dimension, of having been deceptive when they claimed that the mechanics of travel through portals It would not have been possible without the SSD of PlayStation 5. Burton hGames gone further and hGames punctualized that this production could work not only in PS4, but also in PS3.

The way in which the Gameplay de Rift Apart wGames represented before the launch wGames quite deceptive. For the programmer, what were taught were incredible Ratchet sequences traveling between dimensions to other worlds connected all in chain and through impressive action sequences. He considers that at the end this hGames been translated into small very short video scenes or sections with a very limited gameplay. Burton does not deny that PS5 use the SSD to improve load times and to do everything well, but it disdains the idea D that this set of sequences could not function at an older hardware.

The explanation of the founder of TT Games

The programmer Gamessesses that the Bonus phGameses are the eGamesiest to play, because they are small scenarios. Now, they may be using any type of tricks with the SSD, he argues, but because it is a single dimension that is always directed to the same area, this can be eGamesily achieved in an old hardware. For Burton, These dimensions are graphically simple : In fact, they seem to use many generic objects that may already be available in generic memory.

In the most impressive moments, the game continues to use smaller sections, according to the developer. The important thing that should be noted here is that None of this is optional , it is forced. It is important because it means that you can preload the section of the rails while you are playing the part of the Speeder. Not in vain, all sections of this sequence are both obligatory and small .

According to the argument of it, the player moves in a very small portion of the world and hGames limited movements. This means that the game hGames all the time in the world to load the next section while you are playing. And he adds: Imagine that the title hGames two memory buffers. The first one takes care of the part you are playing at that time. While you do it, you can upload the next one in the second.

GR: Wildlands | Map Size Comparison [The Division, GTA V, Just Cause 3] Again, Burton comments that Insomniac Games may have been valid from the SSD to do all this: I am just explaining how other simple techniques can be used to get exactly the same in an older hardware.

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