10 things that we would like to add or change in Moonbreaker

Moon breaker is an exciting game of a desktop genre, completely digital and allows players to fight over the Internet. It is launched in early access, which usually means that the game can be rude to the edges, but also means that changes are coming.

What do we want to add or change in Moon breaker

During the work with Moon breaker, we found things that we like, and things that could be expanded. We have compiled a list of what we would like to add or change to Moon breaker.

campaign

Although Moon breaker is in early access, it is simply incredible that we do not have a separate story regime or campaign, especially when you consider that Brandon Sanderson was invited to write history and knowledge. Although there are notes that reveal information about history, Moon breaker has a tempting prerequisite, and it is a pity that we cannot experience this in a kind of campaign. I hope that later we will see the campaign mode that will allow us to completely immerse in the world.

Monetization

I must say that Moon breaker emulates a free model, levied an entrance fee of $30. Although you can earn most of the Moon breaker content, just playing, it is at the early stage of its existence, and we do not know how an already aggressive microtransaction can develop. As now, the main problem is not a premium currency, Pulsars, but in the fact that the game mode is limited by the currency that you should buy. Summing up, Moon breaker must either make a free game, or look at its monetization and make changes.

Contracts for freight transportation

Cargo Run is the game mode in the Roguelike genre in Moon breaker, which can only be accessed using Cargo Run Contracts. At the beginning of the game, you get them several, and you can get a small amount daily, but as soon as they end, you will need to buy them. You can do this using Pulsars or conditionally deposit currency, forms, but forms are also necessary for buying boosters. Hiding the game regime behind potential paid access is just a bad practice, and we would like this restriction to be completely removed.

Cultures of Units

Any fan of board games, especially those who came from Warhammer 40K, know that you can usually use units only from a certain fraction. Moon breaker gets rid of them, allowing you to choose your units individually. Although in practice this is a good idea, it can lead to an outdated meta when all players use the same captain and unit. We would like to see some restrictions when it comes to the culture of your detachment, perhaps allowing you to choose from two cultures or offering an incentive for comparing fractions.

The best camera control

For a game that includes an incredible drawing system, it is actually quite difficult to consider your models in the game. During the match, you can increase the scale and turn the camera slightly, but it is surprising to see your miniature in action. The standard view of the top also complicates the recognition of units, especially those that have similar aesthetics. Adding improved chamber management elements will not only make drawing your models more useful, but also simplify the definition of enemy units.

improved user interface

After the camera control elements, the user interface in Moon breaker can be described at best as a worthy. In game matches, you could use some flexibility when placing elements of the user interface or allow you to stay on Yuri after executing the command. The Moon breaker menu also needs some configuration. It works great, but updating the quality of life that simplifies navigation on the menu or viewing units when creating a list would be of great importance.

less than the extraction

The random number generator in Moon breaker is cruel and stunning. The worst violator is the assists that you can choose at the beginning of the match. They can radically affect the course of the match and can easily destroy the assembly if you do not receive the correct help. Other violators include the State Medical University for the attack and the order in which your units become available on the bridge.

In the beginning, you can choose from four units for draft, and the rest are taken from the reinforcement option. A bad craving at the beginning of the match can easily discard you and allow your enemy to win. This is aggravated by the fact that you need to spend ashes in order to randomly add unit to your bridge. Finally, the GSC attacks seems incredibly wild, sometimes skipping shots point-blank, but scoring from the entire map when the enemy is in shelter.

Map and a variety of goals

Let's Maps are one of the most disappointing aspects of Moon breaker. Although each card looks differently, they play almost the same. This is nothing more than a flat arena with shelters scattered everywhere. The inclusion of a change in height or dangers can significantly revive the gameplay and strategy. With the rich environment of Moon breaker, there are many options that Unknown Worlds Entertainment can explain when it comes to cards.

In addition to this, Moon breaker desperately needs a greater variety of goals. Since all the cards look the same, and the only condition for victory is to eliminate the enemy captain, all matches simply turn into hack. We would like other goals to be added, such as the king of the mountain, the capture of the flag, accompaniment and others. This will greatly change the style of the game Moon breaker and make your armies more flexible.

Options for more players

Another function that would be excellent would allow more players to go into the arena and fight. Currently, Moon breaker supports only 1 on 1 gameplay, but we would like 2 on 2 or options for every1. This will further improve the strategy and will make the gameplay and tactics more interesting. Combining the absence of a variety of cards, the only goal and action 1 on 1, Moon breaker may face the problem of feeling one-dimensionality.

Best speed of the game

Moon breaker is in a strange place where matches can be fast or incredibly long. A special timer of the match can potentially damage the game, but in its current form matches can last too long. This becomes even stranger, since the player’s passages are incredibly fast. When you have the maximum number of units on the board, you barely have enough time to give all your teams if you do not hurry. Moon breaker should look either for the duration of the match, or during the turn and establish a stronger connection between them.

To learn more about Moon breaker, read the article everything that is included in the Moon breaker Founder’s Pack-is that worth it? And does Moon breaker support the controller? In professional game guides.

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