Microsoft: game development should be easy and accessible

Media Molecule is a video game programmer in charge of the LittleBigplanet games, LittleBigplanet 2, Tearaway, Tearaway Unfolded and Dreams.

In the field of music and video it is easier to get out big and start a career as creative. For video games, however, it is not that easy.

The Best FREE Software for Game Development! (In my Opinion) Microsoft wants to change that, yes even pioneering work, as Sarah Bond says from Microsoft on the occasion of the 20th birthday of Xbox opposite games industry.biz.

If you look at video and music, the page of creatives has democratized. You can have a Justin Bieber, who turns a video and is famous or starts his career out of this viewing angle. That s not so much for games because it s much harder to make games.

What I wish in 10 years is that we have done pioneering work to give someone the opportunity to become a well-known creator who is just a fellow citizen. Just as you have seen it with music and video. It makes sense that the games were last of it, but I believe it will happen, and I want Microsoft s group that creates it.

With Project Spark, there were already a platform for creative creatives between 2013 and 2016, where developers shared their games with the community. And at Media Molecule, there is even a group that uses themselves to demystify digital art.

At Media Molecule, I found a group of people who have dedicated themselves to a special challenge to demystify digital art so that everyone can express themselves in our medium.

We believe that creating games should be just as accessible as using a camera, a guitar or a pencil — something that you can easily start when you take it in the hand.

Cloud-gaming, so the hope of Bond, should change playing in the next Xbox decade and create new experiences in which devices and their different connections adapt. So far, the momentum is not yet available.

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