Honey, I joined a culture guide for beginners
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This Cariño, I joined a cult Guide for Beganners will tell you everything you need to know to start with this game that is about starting a new silly religion and filling your pockets with your followers money.
What is Cariño, I joined a cult ?
Cariño, I joined a cult is a new Sole Survivor Games management game. Detached in the 1970s, this game is about starting your own Hokey cult and profits.
It is understandable that making people believe in any crazy worship that occurs is the easiest part of the game. The most difficult part is to keep them in the long term and make your great plan (which probably involves adding some additional zeros at the end of your bank account). Let s do it!
Cariño, I joined a cult Guide for beginners: Complete the tutorial
Your first step in this Cariño, I joined a cult The guide for beginners is to complete the game tutorial. This will help you start with the basic mechanics of the game and explain them in a better way than me here.
I will build the rest of this guide from the basis that you establish at the end of the tutorial. If you are particular about how your buildings are in the administration games like me, you can always start a new game and skip the tutorial.
Cariño, I joined a cult mechanic that needs to know
This is a game of management and the mechanics queen. Before entering the part of the tutorial of the Cariño, I joined a cult Guide for beginners, I will review the various states and effects you will need to understand before continuing.
Honey, I joined a cult of resources
There are five key resources in the game (in addition to your cultists and followers, of course).
Money: cash contant and sonant. This feeds its ability to build and improve the complex. FE: generated by cultists. You spend a little faith every day to keep your cultists. Influence: generated by followers. It is used to conduct research or use special advantages. Fundamentally, a small portion is spent to execute its nearby sermon; Be sure to keep a small faith group in reservation or you can not execute your sermon.
Pr - good press. Having higher public relations allows you to attract supporters and higher quality cultists. Heat the Malo Type of attention. If you get too much of this, the federals will close you. The heat will slowly decrease over time, and can investigate technologies to further reduce heat.
Understanding the Status of Cultista
Each of your cultists (and the leader) has six state bars to maintain. Keeping them full It is important to achieve maximum efficiency. If any of these bars falls too low, your cultists could end up lengthening or dying completely.
Hunger: the need to feed. Restored eating in the canteen. Energy: Cultists need to sleep and recover energy to spend the day. Bladder - You have to urinate it once! This is restored by using a toilet in a bath. Hygiene - Do not forget to wash your hands! The sinks and showers restore hygiene statistics. Fun: Even the cultists like the party. This is restored with a recreational room, and you No have one after the tutorial is over. Prestige: This mysterious statistic is affected by the value of prestige of the rooms, which increases when decorating them and using higher quality furniture. A greater prestige tends to make the cultists happier, so it decorates those rooms!
Cultists also have states, which are temporary advantages or disadvantages that they can acquire according to their experiences. In addition, cultists have permanent features that can affect their skills. Some cultists are better than others!
Renovation and expansion of your tutorial base
Next In this Cariño, I joined a cult Guide for beginners is to start with the game itself. Our first task will be to expand the bedrooms where our cultists live to give them a little more space to breathe, as seen in the image above. These are your first steps:
- Assign each of its five cultists to one of the five jobs available on the priority page: maintenance technician, receptionist, content one, preacher and researcher.
- Increase the skills of each cultist so that it adapts better to its priority function.
- Add a small space to the left of the bedroom and add 2 rooms of 5 × 5. Move the research room and the maintenance room to these spaces.
- Duplicate the width of the bedroom, separate a little more the beds and add a sixth bed to accommodate all your current cultists. Add a little decoration if you want to increase the prestige of the room.
- Duplicate the width of the canteen. As with the bedroom, add some decoration if you wish.
- Add an empty room of 11 × 5 and a room of 11 × 3 over the bathroom and the bedroom as shown in the image above. Add doors and leave it empty for now.
Now that it has improved the configuration of the tutorial, it is time to correct one of its errors: Go to the Research tab and start looking for recreational room. This room will restore the fun statistic of your cultists. As soon as it is investigated, fill in the room with one of each new element that has unlocked, then begins immediately to investigate the improvement 1 of the recreational room.
An important note: be very careful not to reset your influence resource. You need a little (around 30) to run a sermon every night. Do not publish a sermon reduces your income from faith and that could cause long-term problems. If you do not have enough influence to investigate something, simply wait a day or two to accumulate.
Once the improvement 1 of the recreation room is completed, add the new furniture to your recreation room and add a little decoration so that it looks good. Cultists are temporarily aburred from each object in the recreation room, so you need a variety to make sure they will continue to restore their fun statistic every day.
Once this is done, its next step is to advance towards the improvement of bath 1 and the bedroom improvement 1. Do it as fast as you can, and again: be careful not to reset your influence statistic! When these updates are finished, replace poor quality furniture in your bedroom and bathroom with these new and bright pieces. These will be a benefit for their long-term sectarians.
You will also want to investigate the leader s sanctuary to have the option of starting working in divine inspirations. I decided to build this room behind the Sacred Room. I also made the decision to expand my Holy Room to put more people there, giving me the opportunity to earn more money and influence.
Make your operation grow
When you have finished with the basics, your base will be similar to the previous one. Whats Next? Well, I discovered a problem while still playing: eventually, the followers get bored and go. That generates heat, and that can become a problem as time passes.
Once your sectarians are a little happier, you can easily investigate the Spirits Chamber. Recruit a follower to work there and that should avoid the decline of your followers (and the increase in heat) for a while.
After having researched the spiritual camera, you will want to focus on moving towards two particular improvements: the kitchen (which can go in the empty room next to the canteen) and the nursing (which can be built by itself). near). This will improve the food for your cultists and heals them after they are injured (what happens often). Along the way, you can add new therapy rooms and increase your income.
I have a last tip to close the Cariño, I joined a cult Guide for beginners: Do not grow your operation too fast. Take your time, plan carefully and soon you will meet legions of followers (and a large bank account, too).
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