DOFUS - Recasting Roublard 2.61, class balances, nerve and up
The Roublard is one of the few classes that never had a redesign on Dofus. Only variants had an impact. Thus, the update 2.61 Corrects this by bringing a beautiful retouch of the class, not necessarily to the taste of players!
DOFUS - redesign of Roublard in 2.61, class balances, nerve and up
For this class redesign for Dofus 2.61 , the team declined several objectives to respond to problematic differences. For the Roublard, the latter are very simple: too strong in PVM, too weak in PVP. There are a number of situations that can both excel or be disassembled. Players have sometimes interactions opposite monsters and it was complicated to clearly retouch the class without much impact. With regard to the axes of improvement:
Improve multi PVP performance Maintain PVP Solo Power Reduce the ability to damage Dealer in PVM Improve the progression of the low-level class Keep the need for teamplay and high skillcap
New map of variants for the rubbed in 2.61
In order to better visualize the changes, the Game Design team provides the new placement of variants to compare it to the old. At a glance, we quickly spot that the Roublard is a whole new beast!
Changes in brief
The class undergoes a very, very, very long list of changes in any kind. If you do not play especially Roublard and just wanted to know in short what has been changed, we summarized outline in a few points:
Revision of the damage of walls and bombs (rather a nerve) Possibility of placing several bombs per turn Improved placement of bombs and other entities New thrust spells, erosion, withdrawal PM Passage of% Combo in + visible combo in state
For Leveling, low-levels will be happy to learn that they are not forgotten! It will be more pleasant to mount a rebels through the 4 elementary channels available earlier (fire and air in priority) or Roublablot which is no longer nerve in the first ranks (on its reach at least).
Revisions on bombs and walls
Bombs will be easier to launch ! Their number per turn goes through 2 and with a cost in 2 , however, the latter will increase at each bomb on the ground (or 2, then 3, then 4). This represents a slight improvement with respect to before on average. Latent bombs are not retouched. On the other hand, the points of life will no longer depend on the vitality, but from the base in PDV of the Roublard. They will adapt either according to your stuff and you will no longer need to invest extra points to make a little more resist your bombs. For the exact formula, we go from 25% of the vitality to 80% of the Life of the Roublard on Dofus 2.61.
Side Combo , they are no longer expressed in% and now correspond to a precise state. Each spell giving bonuses has a defined \ + combo that will increase your load from 1 to 10. These values correspond to the old, slightly reduced (370% against about 470% before). Do not panic, it will be overall simpler to apply these effects via investment spells.
redesign of the walls and damage of the Roublard
The damage of the bombs and walls are heavily modified. If you launch the spell on a target, the amount of damage inflicted is now the same as if you had made it explode. This action will also give the corresponding bonuses on an ally under Kaboom. Finally, note that the walls do not occasion more damage at the end of the enemy and are drastically reduced outside the Roublard Tour (see values below). The allies are however more affected (damage and withdrawal), still undergoing the explosions.
Kaboom for the Roublard on Dofus in 2.61
As you will notice, some Roubron bonuses have been changed for DOFUS 2.61. Thus, the lane fire henceforth and the lane Earth gives power . Besides this, Kaboom now offers boosts to allies who cross a wall with the effect. These bonuses last 1 turn with a cumulative 1. They are cumulative with the other effects of the explosions.
The conditions for obtaining the Kaboom state are simplified. Not only does the area of the same name passes from a cross of 1 to a cross of 3 boxes , but imposture can now apply the same effects to a target!
Changes in bulk
These are all the more localized changes on each spell of the Roublard kit. You will have a hard time finding you when you go to Dofus 2.61, then read every line of this condensed!
Nerve: The spell is less powerful Neutral: The spell remains pretty much the same / changes compensate / change is to be taken as a whole on the class UP: The spell is more powerful Fire Track WATER WATER View air Terre Utility spells As mentioned above, some spells earn a + combo with the update. Others giving% combo retain this bonus (imposture or last breath). DOFUS 2.61, when? Now ! The 2.61 update will not have a beta and will be actually effective on game servers from September 14th. In addition to the Osamodas and Roublard equilibrations, you can also find many changes on the kolizéum.
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