Sea of ​​Thieves Tall Tales


Cancel with our briefcase to Sea of ​​Thieves, Tall Tales on a legendary adventure.

Sea of ​​Thieves Tall Tales is intended for players who wished Sea of ​​Thieves would have a real story mode at the start. Tall Tales is a newer game mode in the PVPVE world that leads you to stories about glory, love, betrayal and other daring adventures. There are ten today (and it counts!) Tall valley, nine appeared with the jubilee update of the game in 2019 and another later this year was added. Rare promises to add more. So keep a look when we update our instructions.

If you just start with the Tall Tales of Sea of ​​Thieves, you can be very involved and often require players to solve some complex puzzles, put together mysterious diaries and fight Big Bads in boss fighting. For the shortened version of each Tall Talls, use our Tall Tales Guide to see Sea of ​​Thieves in a whole new light.

The ShroudBreaker Tall Tale

The Sea of ​​Thieves Badging Breakter Tall Tale is the first thing in the game and you can pick it up as soon as you log in. Go to mysterious strangers in a particular tavern and voice on the run right of him. As he will explain, this mission is about finding the sheathing breaker, a key object that is enclosed in an old vault. Here you can find out how you can beat it.

  1. Your first task is to find the ship's log of the Elsterwing, which is located in a underwater shipwreck on the north side of the unknown island at N13 in the midst of some books.
  2. After the additional pages of the book are unlocked, read the ship log, read the descriptions and follow the listed compass instructions to find the island on which the chest has landed. This part is different for everyone,
  3. If you have found it, get it from the saltwater depths and unlock it to get a totem that differs every game. Read your book again and use the ship card to determine the shape of the island pictured to which you need to drive.
  4. Go there, browse the island to symbols for your totem (usually painted on rocks) and find the tiny totem slot to unlock the old cave.
  5. Consult now in the chamber your book to the right of the island sketch and you will see a number of three symbol combinations. Lay the four coal basins with your lantern and turn the blocks accordingly by pressing the middle knob after each row.
  6. Now the coal basin table has an image above, which determines where there are three medallions. Luckily you are on the island, so just adjust the displayed location and dig out it!
  7. Return with the medallions to the coal basin, insert it and take the sheathing bowl behind a hidden door.
  8. Return to a nearby outpost (do not throw this item in the water) and give it to the stranger to complete the quest.

The cursed Rogue Tall Tale

The cursed Rogue Tall Tale of the sea of ​​the thieves is picked up at the Schlunder Outpost in the tent of the Order of Souls. Chat with Madame Olivia to get started and take it up with Captain Briggsy!

  1. Your first task is to find a skeletal key. Read your book in the radial menu and study the sketches and text (usually the harvest of islands such as the 'Southern Ancient Isles' is mentioned to narrow it.) It is usually Snake Island or Devil's Ridge, but it could also be shark Bait his bay.
  2. You will know that you are in the right place when you hear skeletons mumble. Focus on the captain and snap the key you leave. Do not drop it!
  3. Study the next story to find the chest that is usually located in Crooks Hollow, Plunder Valley or Thieves, Haven. In the text, look for the general area like the Northern Ancient Isles and go to the nearest.
  4. Repeat step 2 and search the place of the last picture in your book on your island where you have to dig after the chest
  5. Bring the Truhengegenständen back to Madame Olivia and exchanges her against an enchanted compass. Follow him to Captain Briggsy.
  6. Kill Briggsy (pay attention to the teleport shtick) and bring your skull back to Madame Olivia.

The legendary storyteller Tall Tale

Go to Ancient Spire Outpost and talk to the bartender Tasha, who has mentioned Olivia when wrapping the cursed rogue. Tune for the story and prepare for an adventure.

  1. Book in hand, follow the child's drawings for the islands described. For each instance, three different stories must be completed, which are randomly created. One of us was called Naughty Man and brought us to Scurvy Isle, but that's different. Look for the island names and compassters to get hints.
  2. If you are on the island, look where the book shows a bright yellow chest. Go to this landmark and dig it out. Do this three times for the two keys and the chest.
  3. Open the chest with the keys to get a ... wooden board with cut parts. However, it's okay, turn it around to follow a coordinate.
  4. Go to this island and align the sliced ​​parts of the wood with a landmark on the island. In the tiny breast cut you have to dig. We had set up the shark statue in the middle of the Shark Bait Cove and dug on the sandy shore, but that too is different.
  5. Bring the item you will find back to the beautiful Tasha to complete the mission.

Stars of a Thief Tall Tale

Sea of ​​thieves stars of a thief mission in the middle of nowhere. Go to the Sudds switch at Northern Star Seapost to vote over the book and hear his beautiful Scottish accent.

  1. Read the book that tells two stories: If there is a small island of two, go to Twin Groves. Imagine the north star ... hiding outside the view means Rum Runner Isle.
  2. Use the description of the orientation point to find the chest on one of the two islands and dig up the enchanted binoculars. Our was between two rocks on Twin Groves.
  3. This special binoculars can see constellations that are for simplicity of compassters they need to follow. This is the key to the next two puzzles to find the star jewels.
  4. There are several random stories. Our name Lost a Eye and mentioned the headline in One Eye's direction far away from my lake post. An eye refers to the one-eyed Haikonstellation, which is specified in the index of your book and that (as soon as you found them in the sky) with the compass to the south. Follow these rules to find the islands you need.
  5. Once you have received the jewels, go to the unknown island of N13 and immerse yourself in the underwater tunnel. Look for the Greek pillar in the water to find them.
  6. Place the jewels to get a totem. Also take the scroll under the star jewel container to get additional pages with which you can solve the next puzzle. Without them you will be helpless.
  7. The totem corresponds to a particular island with a totem slot. Hopefully you will get the Krabbentotem, which is located directly behind you in the cave in which the crab symbols are located. Pay attention to the symbols that match your totem.
  8. Once you have opened the tresor, you will receive another block spinning puzzle. This time a poem is read on the last page of your book, which you have to decipher.
  9. Each line refers to the description of a constellation in your index. War driver means, for example, great warriors. Adjust the eight icons and enter the two entries to get the Badwishbreaker. Bring the back to our buddy Suddsy.

The Wild Rose Tall Tale

Give yourself to the tent of the Order of Souls in the outpost of the sanctuary to start the Wildrose search for love on the high lake.

  1. The first task is to find the chest of the memories located at a random spot, depending on the text of the love letter chapter in the book in your radial menu. Study the notes, our was in Rapier Cay.
  2. If you dig out, you will find two more texts that lead you to another set of elements. If you study the book sketches, the point on which you have to dig is mostly the point where the characters are in the picture. So keep it up when you reach the specified island.
  3. Take the buried objects and bring them back to the tent of the Order of Souls in the outpost of the sanctuary. This transforms the items into a compass you have to follow. This part is simple and gives you half a trailer before changing the compass direction.
  4. Follow the new direction. The next trailer will be dropped after the fight against a skeleton captain (no spoilers here!)
  5. Take the hanging parts and give them back to the store owner of the Order of Souls in the Sanctuary Outpost to complete the Wild Rose.

The art of trickster Tall Tale

Start this quest by going to Plunder Valley and talk to the skeleton papage salty, which is located in the coastal near a destroyed ship and a campfire.

  1. As soon as you have the book, go to the other side of the island and in a cave full of scary skeletons. Follow the instructions in the book to put your hands in position and unlock a cage that contains a special binoculars and more text for decrypting.
  2. This leads to a series of binoculars puzzles. Follow the bird's perspectives of Plunder Valley or Discovery Ridge and find the wooden boards on which you can stand. Look on your binoculars and align the two objects in the eyes of the skull. In the mouth of the skull is an X. head there and grave three times.
  3. As soon as you dig for the third time, you get the barrel that triggers a number of explosions on your island. With the barrel to your ship and do not have here, otherwise you have to start from the beginning.
  4. Now go to the cave in the center of Sailor's head money, which is full of falling with which you need to finish. Do not lose the barrel and put it on the totem holder when you arrive at the end.
  5. Struggles against tons of skeletons and then against the captain to get another totem. Depending on the Totem, head for the intended island and enter the vault. Configures scary skeletons by igniting the coal basins.
  6. Defeat the guards of the vault around three medallions, which you then have to put in the table. Finally, bring the stone back to SALTY, the quest transmitter.

The fate of the Morningstar Tall Tale

Pop your clogs and go to the ferry of the damn for this mission. Chatting with the guy at the wheel, the story stands on a pedestal to his left.

  1. Check the second page of the resulting book and go to the highest peak of Krakens Case or rum driver bow and dig to find the enchanted lantern.
  2. Mosey continues to Old Faithful Ilse and uses the lantern to follow the traces of the crew of the Morningstar.
  3. These lead you to different places where you need to find three keys and three chests. It is uncomplicated. Just check under water and shoot from the ghostly cannon.
  4. Now open the chests with the keys and free the crew, kill yourself and talk to the Wheelman on the ferry of the damn to finish this quest.

Revenge of the Morningstar Tall Tale

If you travel to the Dagzahn outpost, you will find the book on the right of the shipbuine Sandra. Vote and get ready for a dive.

  1. Go to Boulder Cay and dive under the waves on the south side of the island to find the shipwreck and the three ship logs in the water.
  2. Consult the log again and it should lead you to a place under a palm on the other side of the island where you can dig after a chest.
  3. The chest contains an outfit that has to wear your entire crew. Go back and talk to the host and the owner of the jewelry business with this costume and exhaust the dialogue. They give you two new goals, Cannon Cove and Sunken Grove.
  4. Go to Cannon Cove and pay attention to muttering skeletons. Kill the captain, take the commands and decrypt them with the codeBRKER pages in your book. It's pretty self-explanatory and is made easy if you can show it to a friend while reading it.
  5. They seem to be randomly, but this tells them where they have to dig after a skull they need to advance.
  6. Now go to Sunken Grove and kill another skeleton captain to get more commands. Use the codebreaking index to find the excavation point and take the chalice.
  7. Take a look at your text again. Find out where it says: X should be my resting place and I will rest at X. Combine the two to a coordinate, sailing there and place your key objects in the slots to take it with Greymarrow. This boss fight is absolutely brutal. Be ready.
  8. Take the stone he drops and go back to Sandra to finish this quest.

Shores of Gold Tall Tale

That's the big one. Get ready for the last adventure. Go to Morrow's Peak Outpost and vote on the platform next to the tavern for the story.

  1. Go dead north, from where they are docked, and in the shroud to get to the shores of gold.
  2. There are four vaults on the island where you need to dock to progress.
  3. In the west vault, you can find printing plates and boards throughout the island with your compass. Find out the four icons and apply in the safe for the Kraken token.
  4. The southern vault has a rotating symbol puzzle that is pretty easy. Just find the icon that does not turn for the boat token.
  5. The East vault is also pretty easy. When you look at the ceiling, you will see a key formation that you need to copy when you turn the blocks to unlock another token.
  6. The north vault is treacherous and full of spines. You must set up the symbols on the blocks to get the warrior token.
  7. Now go south over the bridge and get to the compass vault where you can see a map where you can place medallions.
  8. Open the door, take the coin and shoot with your boat on the roof of the headless penalty statue.
  9. Let yourself fall, open the door with your coin and fight through the glove from falling and skeletons.
  10. Defeat the final opponent Gold Hoarder in his chamber and bring his skull back to the Order of Souls. You have completed the Tall Tales!

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